Artist, Creative Coder, Researcher

Works

All projects and works.

vid

De-Minimis

Nov. 2023—present

project | Creative Coder

render21

ANA

Feb. 2022—present

production | Developer/Artistic research

SquareEyes

Oct. 2021—present

other | Creative Coder

20220623-Kleiner-Wasserspeicher-0079

Melete

Oct. 2021—present

project | Creative Coder

Regie KI Stage setup

Regie KI

May 2020—present

production | Creative Coder

NeoBall

Jun. 2017—present

other | Artist

LiebDing

Feb. 2025—Jun. 2026

production | Creative Coder

cover

Untitled Tent Project

Jul. 2025—Aug. 2025

project | Creative Coder

This interactive installation uses a depth camera to map visitors’ bodies as a 3D growth surface for neural cellular automata (NCAs)—simple AI agents that self-organize into complex organic patterns resembling roots, leaves, and flowers. Both movement and stillness produce distinct visual results, rewarding dance and contemplation alike. Trained on natural imagery over millions of simulations, the NCAs echo the phenomenon of emergence: how simple local interactions give rise to large-scale complexity. Integration with the Shroomiverse installation allows additional interactions that alter NCA styles, colors, and behaviors on screen.

Friendly Fire at the Shrink

Jan. 2024—Mar. 2025

production | Creative Coding

With their chatbot therapy software, the Swedish company Mindfix catapulted themselves to the forefront of artificial intelligence. Thanks to their superior algorithms, a successful therapy now takes only 8 minutes - an efficiency gain of over 20,000 percent.

But stubborn cases refuse to be cured. For them, Mindfix is developing a secret special project. In an exclusive cooperation with Kulturhaus Helferei, the audience can test this groundbreaking invention for the first time.

Ufruhr

Mar. 2022—Mar. 2024

production | Creative Technologist / Artist

Oumuamua

Jul. 2023—Sep. 2023

production | Creative Coder

Mortality

Mar. 2023—May 2023

project | Creative Coder

DSC01365

Unhate

Dec. 2021—Feb. 2022

production | AI Artist

This immersive experience, conceived as the main attractor within the booth architecture by Meiré and Meiré, serves as an artistic intervention against the omnipresence of hate in digital spaces. It is a peaceful statement that raises awareness of the need for greater empathy and mutual respect. With the help of artificial intelligence, real online hate speech is transformed into aesthetic works of art, thereby stripped of its toxicity.

concept

Helin

Aug. 2019—Mar. 2020

production | AI Artist

IMG_4050

Facade

May 2018—May 2018

project | Artist

Vonderland VR

Oct. 2017—May 2018

production | Unity Developer

IMG_6995

Drawing Wire

Jun. 2017—Jun. 2017

project | Artist

Drawing is one of the oldest and most elemental creative disciplines. By making simple marks in response to what we see, we are training many of the core abilities of an artist, from close observation and mark making to creative expression and imagination. Life drawing in particular, involves dissolving the most intimate of subjects—the human body—into a 2D representation that packages all of our aesthetic and emotive responses. As technology continues to influence our lives in new and pervasive ways, so to must drawing’s potential to utilise and reflect on those changes.

The Hill Farmer

Jul. 2014—Jul. 2014

production | Co-Director

Produced and Directed by Janine Myszka, William Park and Meredith Thomas. The Hill Farmer takes us to the Cumbrian fells as we are introduced Joyce King and the traditional fell farming techniques that make this area of the United Kingdom unique. The Hill Farmer was filmed and produced in Spring 2014.